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Saturday, 21 July 2018

Grab Knife V4 (Update) 2018

me = game.Players.LocalPlayer
char = me.Character
selected = false
attacking = false
hurt = false
grabbed = nil
mode = "kill"
bloodcolors = {"Bright red", "Really red", "Crimson"}
enabled = true
enabled2 = true
 
local breaksound = Instance.new("Sound")
breaksound.SoundId = "http://www.roblox.com/asset/?id=2801263"
breaksound.Parent = game.Workspace
breaksound.Volume = 0.8
   

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local killsound = Instance.new("Sound") killsound.SoundId = "http://www.roblox.com/asset/?id=2801263" killsound.Pitch = 0.65 killsound.Parent = game.Workspace local drainsound = Instance.new("Sound") drainsound.SoundId = "http://www.roblox.com/asset/?id=2785493" drainsound.Pitch = 0.7 function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form) part.Parent = parent part.formFactor = form part.CanCollide = collide part.Transparency = tran part.Reflectance = ref part.Size = Vector3.new(x,y,z) part.BrickColor = BrickColor.new(color) part.TopSurface = 0 part.BottomSurface = 0 part.Anchored = anchor part.Locked = true part:BreakJoints() end function weld(w, p, p1, a, b, c, x, y, z) w.Parent = p w.Part0 = p w.Part1 = p1 w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z) end function mesh(mesh, parent, x, y, z, type) mesh.Parent = parent mesh.Scale = Vector3.new(x, y, z) mesh.MeshType = type end function remgui() for _,v in pairs(me.PlayerGui:GetChildren()) do if v.Name == "Modeshow" then v:remove() end end end

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function inform(text,delay) remgui() local sc = Instance.new("ScreenGui") sc.Parent = me.PlayerGui sc.Name = "Modeshow" local bak = Instance.new("Frame",sc) bak.BackgroundColor3 = Color3.new(1,1,1) bak.Size = UDim2.new(0.94,0,0.1,0) bak.Position = UDim2.new(0.03,0,0.037,0) bak.BorderSizePixel = 0 local gi = Instance.new("TextLabel",sc) gi.Size = UDim2.new(0.92,0,0.09,0) gi.BackgroundColor3 = Color3.new(0,0,0) gi.Position = UDim2.new(0.04,0,0.042,0) gi.TextColor3 = Color3.new(1,1,1) gi.FontSize = "Size14" gi.Text = text coroutine.resume(coroutine.create(function() wait(delay) sc:remove() end)) end if char:findFirstChild("Bricks",true) then char:findFirstChild("Bricks",true):remove() end bricks = Instance.new("Model",me.Character) bricks.Name = "Bricks" --Parts-------------------------Parts-------------------------Parts-------------------------Parts---------------------- rarm = char:findFirstChild("Right Arm") larm = char:findFirstChild("Left Arm") lleg = char:findFirstChild("Left Leg") torso = char:findFirstChild("Torso") hum = char:findFirstChild("Humanoid") rleg = char:findFirstChild("Right Leg") righthold = Instance.new("Part") prop(righthold, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Mid gray", false, "Custom") w11 = Instance.new("Weld") weld(w11, rarm, righthold, 0, 0, 0, 0, 1, 0) lefthold = Instance.new("Part") prop(lefthold, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Mid gray", false, "Custom") w12 = Instance.new("Weld") weld(w12, larm, lefthold, 0, 0, 0, 0, 1, 0) hold = Instance.new("Part") prop(hold, bricks, false, 0, 0, 0.2, 0.3, 0.3, "Black", false, "Custom") oh = Instance.new("Weld") weld(oh, torso, hold, -math.pi/-0.86, 1.5, math.rad(0), -0.35, -0.4, -0.5) knife = Instance.new("Part") knife.Material = "Wood" prop(knife, bricks, false, 0, 0, 0.25, 1.1, 0.3, "Pine Cone", false, "Custom") orr = Instance.new("Weld") weld(orr, hold, knife, 0, 0, 0, 0, 0.7, 0) ar = Instance.new("Weld") weld(ar, lefthold, nil, math.pi/2, 0, math.pi, 0, 0, 0) blade = Instance.new("Part") blade.Material = "Neon" prop(blade, bricks, false, 0, 0, 0.1, 2.5, 0.25, "Mid gray", false, "Custom") Instance.new("BlockMesh",blade).Scale = Vector3.new(0.3,1,1) w2 = Instance.new("Weld") weld(w2, knife, blade, 0, 0, 0, 0, -0.65, 0) blade2 = Instance.new("Part") blade2.Material = "Neon" prop(blade2, bricks, false, 0, 0, 0.1, 0.4, 0.25, "Mid gray", false, "Custom") local mew = Instance.new("SpecialMesh",blade2) mew.MeshType = "Wedge" mew.Scale = Vector3.new(0.3,1,1) w3 = Instance.new("Weld") weld(w3, blade, blade2, 0, 0, 0, 0, -1.45, 0) rb = Instance.new("Part") prop(rb, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom") w13 = Instance.new("Weld") weld(w13, torso, rb, 0, 0, 0, -1.5, -0.5, 0) lb = Instance.new("Part") prop(lb, bricks, false, 1, 0, 0.1, 0.1, 0.1, "Bright red", false, "Custom") w14 = Instance.new("Weld") weld(w14, torso, lb, 0, 0, 0, 1.5, -0.5, 0) rw = Instance.new("Weld") weld(rw, rb, nil, 0, 0, 0, 0, 0.5, 0) lw = Instance.new("Weld") weld(lw, lb, nil, 0, 0, 0, 0, 0.5, 0) grabweld = nil platlol = nil lolhum = nil function touch(h) if hurt then if grabbed == nil then local hu = h.Parent:findFirstChild("Humanoid") local head = h.Parent:findFirstChild("Head") local torz = h.Parent:findFirstChild("Torso") if hu ~= nil and head ~= nil and torz ~= nil and h.Parent.Name ~= name then if hu.Health > 0 then grabbed = torz hu.PlatformStand = true local w = Instance.new("Weld") weld(w,righthold,grabbed,math.pi/2,0.2,0,0.7,-0.9,-0.6) grabweld = w lolhum = hu local lolxd = true platlol = lolxd hu.Changed:connect(function(prop) if prop == "PlatformStand" and platlol then hu.PlatformStand = true end end) end end end end end righthold.Touched:connect(touch) lefthold.Touched:connect(touch) function bleed(part,po) local lol1 = math.random(5,30)/100 local lol2 = math.random(5,30)/100 local lol3 = math.random(5,30)/100 local lol4 = math.random(1,#bloodcolors) local p = Instance.new("Part") prop(p,part.Parent,false,0,0,lol1,lol2,lol3,bloodcolors[lol4],false,"Custom") p.CFrame = part.CFrame * CFrame.new(math.random(-5,5)/10,po,math.random(-5,5)/10) p.Velocity = Vector3.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) p.RotVelocity = Vector3.new(math.random(-400,400)/10,math.random(-400,400)/10,math.random(-400,400)/10) p.CanCollide = true coroutine.resume(coroutine.create(function() wait(3) p:remove() end)) end h = Instance.new("HopperBin",me.Backpack) h.Name = "Knife" script.Parent = h bin = h function select(mouse) orr.Part1 = nil ar.Part1 = knife mouse.Button1Down:connect(function() if attacking == false then attacking = true lw.Part1 = larm rw.Part1 = rarm hurt = true for i=1, 8 do rw.C0 = rw.C0 * CFrame.new(-0.03,0,-0.08) * CFrame.fromEulerAnglesXYZ(0.18,0.04,0) lw.C0 = lw.C0 * CFrame.new(0.06,0,-0.06) * CFrame.fromEulerAnglesXYZ(0.15,-0.11,-0.05) wait() end wait(1) hurt = false if grabbed == nil then for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0) lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) * CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05) wait() end lw.C0 = CFrame.new(0,0,0) rw.C0 = CFrame.new(0,0,0) lw.Part1 = nil rw.Part1 = nil attacking = false end elseif hurt == false and grabbed ~= nil and mode == "drop" then enabled2 = true grabweld:remove() grabweld = nil platlol = false grabbed = nil lolhum.PlatformStand = false lolhum = nil for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0) lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.3,0.2,0) wait() end lw.C0 = CFrame.new(0,0,0) rw.C0 = CFrame.new(0,0,0) lw.Part1 = nil rw.Part1 = nil attacking = false platlol = nil elseif hurt == false and grabbed ~= nil and grabweld ~= nil and mode == "para" and enabled2 == true then enabled2 = false enabled = false breaksound.Parent = grabbed breaksound:Play() for i=1, 5 do lw.C0 = lw.C0 * CFrame.new(0.02,0.15,-0.02) * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03) wait() end local duh = grabbed bleed(duh,1) bleed(duh,1) bleed(duh,1) bleed(duh,1) bleed(duh,1) bleed(duh,1) bleed(duh,1) bleed(duh,1) bleed(duh,1) bleed(duh,1) wait(0.12) for i=1, 5 do lw.C0 = lw.C0 * CFrame.new(-0.02,-0.15,0.02) * CFrame.fromEulerAnglesXYZ(0.05,-0,0.03) wait() end if grabbed.Parent:findFirstChild("HumanoidRootPart",true) then grabbed.Parent.HumanoidRootPart:Remove() end grabbed.Parent.Humanoid.Health = grabbed.Parent.Humanoid.Health / 1.5 elseif hurt == false and grabbed ~= nil and grabweld ~= nil and mode == "drain" and enabled == true then enabled = false enabled2 = true for i=1, 2 do lw.C0 = lw.C0 * CFrame.new(0.06,0,-0.06) * CFrame.fromEulerAnglesXYZ(0.15,-0.11,-0.05) wait() end while char.Humanoid.Health == char.Humanoid.MaxHealth do bleed(grabbed, 1) char.Humanoid.Health = char.Humanoid.Health + 1 grabbed.Parent.Humanoid.Health = grabbed.Parent.Humanoid.Health - 1 wait(0.0335) end for i=1, 1 do lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) * CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05) wait() end enabled = true elseif hurt == false and grabbed ~= nil and grabweld ~= nil and mode == "throw" then enabled2 = true grabweld:remove() grabweld = nil local bf = Instance.new("BodyForce",grabbed) bf.force = torso.CFrame.lookVector * 4000 bf.force = bf.force + Vector3.new(0,1500,0) coroutine.resume(coroutine.create(function() wait(0.12) bf:remove() end)) for i=1, 6 do rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.35,0,0) lw.C0 = lw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.18,0,0) wait() end for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.47,0,0) lw.C0 = lw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0) wait() end wait(0.2) platlol = false grabbed = nil lolhum.PlatformStand = false lolhum = nil for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0) lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.3,0.2,0) wait() end lw.C0 = CFrame.new(0,0,0) rw.C0 = CFrame.new(0,0,0) lw.Part1 = nil rw.Part1 = nil attacking = false platlol = nil elseif hurt == false and grabbed ~= nil and lolhum ~= nil and grabweld ~= nil and mode == "kill" then enabled2 = true killsound.Parent = grabbed killsound:Play() for i=1, 5 do lw.C0 = lw.C0 * CFrame.new(0.02,0.12,0.1) * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03) wait() end local ne = grabbed:findFirstChild("Neck") coroutine.resume(coroutine.create(function() local duh = grabbed local duh2 = grabbed.Parent.Head local lolas = lolhum duh.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) for i=1, 75 do wait() local hm = math.random(1,15) pcall(function() if hm == 1 then duh2.Sound.Pitch = math.random(90,110)/100 duh2.Sound:play() script.Parent.Splat:Play(); end end) if hm > 0 and hm < 4 then bleed(duh,1) bleed(duh2,-0.1) bleed(duh,1) bleed(duh2,-0.1) bleed(duh,1) bleed(duh,1) bleed(duh,1) end end wait(1.2) lolas.Health = 0 for i=1, 85 do wait() local hm = math.random(1,9) pcall(function() if hm == 1 then duh2.Sound.Pitch = math.random(90,110)/100 duh2.Sound:play() end end) if hm > 0 and hm < 3 then bleed(duh,1) bleed(duh2,-0.5) end end end)) for i=1, 3 do lw.C0 = lw.C0 * CFrame.new(0.02,0.12,0.1) * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.03) if ne ~= nil then grabbed.Neck.C0 = grabbed.Neck.C0 * CFrame.fromEulerAnglesXYZ(-0.35,0,0) end wait() end grabweld:remove() grabweld = nil for i=1, 4 do lw.C0 = lw.C0 * CFrame.new(-0.04,-0.24,-0.2) * CFrame.fromEulerAnglesXYZ(0.1,0,0.06) wait() end for i=1, 4 do rw.C0 = rw.C0 * CFrame.new(0.06,0,0.16) * CFrame.fromEulerAnglesXYZ(-0.36,-0.08,0) lw.C0 = lw.C0 * CFrame.new(-0.12,0,0.12) * CFrame.fromEulerAnglesXYZ(-0.3,0.22,0.05) wait() end lw.C0 = CFrame.new(0,0,0) rw.C0 = CFrame.new(0,0,0) lw.Part1 = nil rw.Part1 = nil platlol = false grabbed = nil lolhum = nil attacking = false platlol = nil end end) mouse.KeyDown:connect(function(kai) key = kai:lower() if key == "q" then mode = "drop" inform("Release",1) elseif key == "e" then mode = "throw" inform("Push",1) elseif key == "f" then mode = "kill" inform("Kill",1) elseif key == "c" then mode = "para" inform("Paralyze",1) elseif key == "x" then mode = "drain" inform("Drain",1) end end) end function desel() repeat wait() until attacking == false orr.Part1 = knife ar.Part1 = nil end bin.Selected:connect(select) bin.Deselected:connect(desel) char.Humanoid.Died:connect(function() pcall(function() grabweld:remove() grabweld = nil grabbed = nil platlol = false platlol = nil end) end) inform("Knife Aquired",2)

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